Black Ops (BO) are the Super Soldiers of PlanetSide. Having 1000 Health and 500 Stamina (which has a much higher regeneration rate than normal) and having access to all certifications, and therefore all vehicles and weaponry they are a force to be reckoned with. Black Ops soldiers can only chose between Agile Exo-Suit and Reinforced Exo-Suit and cannot choose MAX armor. All vehicles are available with greenish textures to denote Black Ops, though BFRs are only available if enabled by a GM. One-Manned Field Turrets deployed by Black Ops will be the empire variant of the empire they left.
Black Ops do have certain restrictions/penalties however, as they cannot use any Implants and are not awarded any form of Experience Points for their activities. Kills made as a Black Ops also do not count towards Merit progress or track on the PlanetSide statistic websites.
Black Ops can only be on the continent(s) enabled by the GM (usually only one), as all others will be locked to them. By using the Black Ops HQ they can instantly HART drop anywhere on the continent, as well as spawn at any neutral Facility or Tower on that continent. In addition, they can spawn at AMSes that are placed by other Black Ops.
Towers will go neutral the moment they are hacked by a Black Ops, Facilities have a 5 minute timer before they flip. Black Ops can only own or have a hack on a maximum of 3 bases, but there is no limit on the number of towers they can own.
Note that even though all cosmetic Command Rank attributes like the CR5 backpack disappear when being turned into a Black Ops, they will still keep the Command abilities (Orbital Strike, EMP, Reveal Enemies and Reveal Friendliess) they have as a normal soldier.
When transformed into a Black Ops, the player will receive the Black Ops Mercenary Merit Commendation.