Jammer Grenade
| Certification Required | Standard Assault | 
| Empire | Common Pool | 
| Primary Mode | Explode on Contact | 
| Secondary Mode | Three Second Fuse | 
| Ammunition | - | 
| Inventory Dimensions | 2 x 2 (Pistol Holster) | 
| Magazine Capacity | 3 | 
| Zoom | None | 
Jammer Grenade
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Jammer grenades cause electomagnetic interference explosions. This interference has the following effects:
- Causes soldier implant timers to reset.
 - Causes the following to cease functioning for a short time:
 - Proximity Map radar.
 - Vehicle weapons (except BFRs)
 - Spitfire, Cerberus, Shadow, Phalanx, OMFT and manned Ancient Sentry Turrets.
 - Motion Sensors and Sensor Disruptors.
 - Causes High Explosive Mines, Disruptor Mines, and Boomers to detonate.
 - Causes deployed Aegis Shield Generators and AMSes to temporarily decloak.
 - Disrupts BFR systems:
 - Slows servos for all frame movements
 - Decreases weapon refire rate
 - Disables Armor Siphon and NTU Siphon functionality
 - Takes flight systems offline
 - Slows shield regeneration significantly
 
In addition to the Hand grenade three-pack, Jammer grenades are also available in ammo boxes for use with the Thumper and Punisher.
